Relax a fork of the road, taking nothing but your spell book. Your mind is dazed in the immensity of recent events: from nowhere, you, an enchanting humble novice were invited in the presence of Auguste circle of enchanters and responsible for an almost impossible task: to enter the domain of the powerful warlock krill and destroy him.
As the Sun from dawn rises above ground, you draw a deep breath, choose your path and painfully offshore on a dusty road. Thus begins the sorcerer, the last member of the Infocom winners stable. It has all the key you just wait (same request!) them: the command parser, the excellent text descriptions, puzzles intriguing and coherent line history, to name a few.One of the differences between this game and most of the other the Infocoms are that you know exactly what needs to be done as soon as the début.Aucun conjecture on the ultimate objective is necessary, although this does not mean how easy it is!
In this game, the use of magic is all important. You start with four periods in your possession, and as you progress, you will find the scrolls with other spells written on them (one scroll). Some of these periods, you can "write" in your book of spells, making reusable.However, some are so powerful and complicated that you can't transfer your book, and therefore they can be used as only once (the scrollbar disappears after use) .Comme you walk on this land of Enchantment, you will encounter creatures variety, some useful, so useful walking and some that are simply red herring. You need to determine how each of these beings are and act accordingly.
In addition, your actions should be considered with great care: situations have more than one solution, and choose a bad will desperately playing outside portée.Il is always better to save a game before experimentation, and it is no exception. All sorts of unpleasant things (as being rated a-10 "threat to society") may occur when you start mess of magic. Food and water are also important, as well as sleep: periodically throughout the game, you will be reminded the physical needs of your body and woe say if they are not satisfied!
Find something edible and water supply at the beginning of the game is a must.Il also exist some derivatives instead treated with Zork series.If you have played ZORK III, you remember 4 panoramic view, the sacrificial altar and monstrous creatures.Well, you will learn a little more thereon in this game, maybe more you want! you can also meet a vaguely familiar person in one of the Chambers of the mirror.
The mage is lots of fun to play, especially with the skilled humor here and in terms of difficulty, jeu.En where I would rate as being more difficult than the collapse of the world, but not hard as suspended or the Zorks.Bilan: A generally excellent other Infocom game and not to be missed.
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