War and you're flying submarine diesel somewhere in the Mediterranean region. Your mission: to destroy all enemy merchant ships in these waters. You followed the convoy for ten minutes and you're ready to attack. Up Periscope, first ship convoy is a destroyer. A fire! Two fires!
You watch two torpedoes strike the ship and he began to sink. What do you as regards your attention on the second ship, an oil tanker fire two torpedoes. Two hits! All of a sudden your sub shudders. You are under fire from the second destroyer! Diving! Diving! Reduce your speed, stop all the search engines. Would expect you, not dare breathing. Finally, the noise that you fear most starts fresh depth!
It is the action in the Thorn EMI video game cartridge submarine commander. As a WWII submarine commander, the player must sink all convoys in the region. The player has a limited supply of fuel, torpedoes, air and free of charge in the battery. To recharge the batteries and reconstruct the intake air, the sub must surface. Surface speed is faster than underwater speed, but consumes more fuel. Scoring is based on the amount of fuel left, torpedoes remaining time and game.
The game made excellent use of the Atari graphics and sound capabilities. It has three screens. The first screen is a detailed map of the Mediterranean, showing position of the submarine, the positions of the convoy and land masses in the region. Each screen has indicators showing the sub, quantity of fuel and torpedoes compass position left, submarine, indicators of damage, left air supply, battery, position of the submarine at the bottom of the sea and a clock game speed.
The second screen is within the reach of sonar. It looks, sounds and functions as a scope real sonar. Two indicators are added to the screen. tonnage sunk and graphical hydrophone. The hydrophone shows the player what direction to guide to intercept the convoy.
The third screen is the most important. Is the display of periscope. This is where the action takes place. This screen displays the clouds, water and ships. As the vessels enter the point of view, they are black shapes. More they get much detail that they will be. When torpedoes are triggered, they appear on the screen and move towards the target. A 3D effect is achieved with your torpedoes back away. With student when a torpedo hits a ship, the water moves in the explosion with excellent sound effects that the vessel slowly begins to sink. Vessels can also pull back as evidenced by hot flashes and the sounds of their guns. If the sub takes a beating, shakes the entire screen. There is a minor problem in the game. Move the submarine, especially in the heat of the battle is difficult to understand. The sub turn as soon as the player wants. This slows the action, but that the player gets used to it, it is not that noticeable.
The game is in real time using the joystick and keyboard. There are nine levels of game with vessels on the levels of seven to nine potentially requiring two hits to sink. There are four types of ships: destroyers, tankers, cargo and PT boats. The game ends when the sub running fuel air wells, or charge the battery is exhausted. While scoring is based on the length of the cast tonnage set and the amount of fuel used. The user manual is very good, covering all aspects of the game. This game will appeal to those who, like graphics and arcade sounds, but like a sense of the game of war.
0 comments:
Post a Comment