OLD IRONSIDES (01) is an excellent example of a game that combines features graphics/arcade with strategic planning. Railway school Grognards wooden ships and the fight against the games sailing can find first "overly simplistic" IO There is no selection of the type of ammunition (chain of sails, scrap for anti-personnel ball, for damages of the hull), there is no boarding and it is not this or that. However, the simple nature of this game is what essentially is a very easy to play even for someone completely unknown, fighting sail strategic game. IO pits two players (not solo version unfortunately) against each other on the high seas. Each identical vessel has six cannons on each side and starts with six rounds of powder on each side. Powder is recreated at a rate somewhat slower than the maximum rate of fire. This means that you should keep your powder when preparing to enter a melee. On the other hand, a useful strategy is to try to force your opponent to engage in a series of pamphlets provided below. We hope that you will have always a barrel or two powder when he left.
Breath wind always move at the bottom of the screen stationary until it is wind. Each vessel has three sails destructible. Speed is reduced each glider lost in combat. In addition to sailing, firearms may be lost to enemy fire.One of the most interesting meetings is a vessel with little mobility (one or several sails disappeared) and the power of fire good against a ship with a complete set of sails, but with most of his shot guns more loin.Les players can navigate their ships off the coast of the edge of the screen and enter the fog.
While in the fog, they can draw on the screen, but can not be achieved. This feature makes for some tactics "ambush" interesting.Try to work out your opponent and lead him toward the bord.Si you outside, you can duck in fog and engage with impunity. In contrast, when you see an opponent of working towards the edge and you cannot stop high-tail it from the other side of the screen to force him to return in the combat zone.
Fog can be interesting, it can also be deadly. When you leave the Board signal begins and increases the frequency, ending only when you return to the combat zone. When the signal reaches the upper limit, your ship is lost in the fog, considered as irrecoverable and victory received your opponent. It is especially dangerous navigate off the coast in fog with one or more lower sail that you won't be back until you're lost in certain situations. Meetings more frustrating but humorous that I had had a long struggle with a friend that we fought tooth and nail and each have a sail and a couple of guns each.I finally crossed the t ' and put the last salute him who gave 100% damage.When a vessel reaches 100% damage it explodes and process in his ship salute puits.Cependant I jumped in and applauded (really HAD on a tense battle), but my opponent just smirked.While congratulate me my ship had continued on in the brouillard.Avant I realized what happened, his ship sunk and mine has been lost and sank, produce a raffle.
A set of sails combat more detailed (by Wayne Garris) will be released by the IMS later this année.Toutefois, it does "replace" the current game, IO has appealed all its own.
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